Headless Export
A headless export turns a saved .awaken project into a shipped game from the terminal, with no editor window open, through the same code File menu exports run. Use it from a build script or a CI job.
What runs
There is no separate exporter. The editor's own modules open the project in a headless editor store and call the same export functions the File menu calls. vitest is the host that loads those modules under Node, which is why each command is a vitest run gated on environment variables rather than a standalone script.
Run both commands from the engine's folder (the one pnpm dev runs the editor from). Paths are resolved from that folder.
Export game.html
bash
AWAKEN_EXPORT_IN=path/to/game.awaken AWAKEN_EXPORT_OUT=path/to/game.html pnpm export:project| Variable | Meaning |
|---|---|
AWAKEN_EXPORT_IN | The saved project. It is opened as File > Open opens it, and an export without App Settings is named after the file. |
AWAKEN_EXPORT_OUT | Where game.html is written. Missing folders are created. |
The file written is the file Export Game would write: the same used-asset filtering, compression and player template (see Export game.html). One difference: there is no canvas under Node, so every texture ships as lossless PNG.
On success it prints one line starting [awaken export] with the output path, the file size in bytes, the entity count, meshes and textures shipped out of those in the project (96/140 meshes), the time taken in ms, and the export's own summary.
Progress goes to standard error with an [export] prefix. With either variable unset the export test is skipped and nothing is written. The command runs Node with a 16 GB heap (--max-old-space-size=16384) for large projects.
Export for Mobile
bash
AWAKEN_EXPORT_IN=path/to/game.awaken AWAKEN_MOBILE_DIR=path/to/mobile pnpm export:mobile| Variable | Meaning |
|---|---|
AWAKEN_EXPORT_IN | The saved project. |
AWAKEN_MOBILE_DIR | The React Native folder to write. |
AWAKEN_ANDROID_KEY | Optional. A JSON file holding the Android release key, for a project that keeps the key out of the project file. |
It writes the same files, byte for byte, as File > Export for Mobile, and prints the same log lines to standard output:
- An empty folder, or one that does not exist yet, gets the whole project, as a first export does.
- A folder an earlier export of the same app wrote (its
awaken.config.jsonnames the bundle id) gets an update: the game, the generated files and the fields App Settings own. Everything else is kept. See Re-exporting into the same directory. - Any other folder is refused with the editor's message and nothing is written. A different release key or save key is refused too.
It exits with code 1 when the export is refused or fails, and with a usage line when a variable is missing.
It never saves the project. A save key it creates for a project without one stays in the folder's saveKey.ts, and later exports into that folder read it from there. A build number it raises stays in the folder's native files; the log names the number to enter in App Settings so the project keeps it as well.
The Android key file
AWAKEN_ANDROID_KEY names a JSON file with the fields App Settings hold: p12, alias, storePassword, keyPassword, fingerprintSha256 and created, either at the top level or inside {"androidKey": {...}}. It is checked as App Settings check it and never printed. If the project already holds a different key, the export is refused and the message gives both SHA-256 fingerprints. See Android release key.
The player template must be current
Both commands embed apps/assets/player-template.html, the built player. A template built before an engine change ships a game running the older engine, so a feature that works in the editor can be missing from the export. Rebuild it after any change under packages/ or apps/player/:
bash
pnpm build:player-templateThe two commands treat an old template differently:
export:projectwarns. When the template is a day old or more, standard error carries the template's age and the rebuild command, as the editor's Console does.export:mobilerefuses a stale template. It compares the engine commit stamped in the template (awaken-template-commit) with the engine's git history, and refuses when there is an engine commit since the build or uncommitted engine changes newer than it. The mobile template itself is rebuilt frommobile-template/on every run.
A build script
bash
#!/usr/bin/env bash
set -euo pipefail
cd path/to/awaken/editor
pnpm build:player-template
AWAKEN_EXPORT_IN=../../games/mygame/project/mygame.awaken \
AWAKEN_EXPORT_OUT=../../games/mygame/web/game.html pnpm export:project
AWAKEN_EXPORT_IN=../../games/mygame/project/mygame.awaken \
AWAKEN_MOBILE_DIR=../../games/mygame/mobile pnpm export:mobileset -e stops the script on the mobile export's exit code 1.
See also
- Export game.html - what the exported file contains
- Export for Mobile - the React Native project and building it
- Saving & Opening Projects - the
.awakenfile andawaken:unpack/awaken:pack - Build & Player Template - how the player template is built